![]() ![]() * Combat happens incredibly fast and sometimes you don't even have a chance to react. Has multiple campaigns like EV, but only one is finished at this time. Alternatively turbogravitons were recently rebalanced and made way more powerful: if the shot from it is a killing blow, then it jumps to a nearby enemy ship in a chain reaction.Originally posted by lifone813:Played it, it's pretty good, highly moddable with a good selection of released mods. Originally posted by ZumZoom:For liberating systems it usually goes from rocket launchers (not sure what the exact name of the weapon is in english version), then -> multiresonators -> dominator AoE weapons - IMHO9000 or Vertix. Later in the game you could start collecting those dominator AoE weapons, putting them in the storage, and start using them when you get a sufficiently big ship. Also you should keep an eye on the market for those equipment types with damage bonuses (I think they should have "mioplasmic" prefix), even though those are twice more expensive than the usual equipment. Obviously it will be most efficient if you have all 5 weapons be the same type + upgraded for range (the basic is too short) + install damage micromodules in them + have a ship with bonuses for the damage type, or at least with a shield generator bonus for extra survivability. Alternatively turbogravitons were recently rebalanced and made way more powerful: if the shot from it is a killing blow, then it jumps to a nearby enemy ship in a chain reaction.Īs a weapon available in the store the best one for you at this point in the game seems to be multiresonator, since it has AoE damage (the tactic is manually flying away from enemy ships and hitting the one in the center of the group for maximum AoE damage). ![]() For liberating systems it usually goes from rocket launchers (not sure what the exact name of the weapon is in english version), then -> multiresonators -> dominator AoE weapons - IMHO9000 or Vertix. ![]()
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